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Doom on a 1640 Computer
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= Doom on a 1640 Computer = == Concept == On '''22 April 2026''', the game [https://en.wikipedia.org/wiki/Doom_(1993) Doom] (id Software, 1993) will be executed on a "computer" β not as we understand the term today, but as it was understood in '''France, circa 1640''': a human being whose occupation is to compute. == The 1640 Computer == In the early 17th century, the word ''computer'' (French: ''calculateur'' or ''ordinateur'' in ecclesiastical contexts) referred to a person who performed mathematical calculations by hand. These individuals were typically: * Astronomers computing planetary tables * Navigators calculating routes * Tax officials computing liabilities * Military engineers computing trajectories == System Requirements == {| class="wikitable" |- ! Component !! 1993 PC !! 1640 Human Computer |- | Processor || Intel 386 || One trained ''calculateur'' |- | RAM || 4 MB || Working memory (approx. 7Β±2 numbers) |- | Display || VGA (320Γ200) || Large sheets of vellum, updated by a team of ''enlumineurs'' |- | Storage || 20 MB HDD || Ledgers and folios |- | Input || Keyboard/Mouse || Verbal commands, written instructions |- | Frame Rate || ~30 fps || ~1 frame per '''3 to 5 business days''' |} == Implementation == The "execution" proceeds as follows: # A team of '''calculateurs''' manually performs the [https://en.wikipedia.org/wiki/Ray_casting raycasting] algorithm using trigonometric tables and compass-and-straightedge construction # Each wall segment's height and position is computed on paper using basic arithmetic and lookup tables # A team of '''enlumineurs''' (illuminators) renders the computed frame on vellum using period-appropriate pigments # The '''player''' (a separate individual) issues movement commands in writing # Each command requires a full recomputation β approximately '''72 hours''' for a single step forward # Demon positions are tracked in ledgers and updated each "frame" === Raycasting by Hand === The core algorithm requires computing, for each of 200 column-pixels across the field of view: # Angle of ray (arithmetic) # Distance to nearest wall (trigonometric lookup + comparison) # Wall strip height (division) # Texture column selection (modular arithmetic) # Light level (simple subtraction) A skilled ''calculateur'' can complete one column in approximately '''45 minutes'''. A full frame thus requires roughly '''150 hours''' of continuous labor, or about '''3 weeks''' with a single computer working daylight hours. == Projected Performance == {| class="wikitable" |- ! Metric !! Value |- | Time to complete E1M1 || Approximately '''34 years''' |- | Staff Required || 200 ''calculateurs'', 50 ''enlumineurs'' |- | Ink Consumed || ~12,000 liters |- | Vellum Consumed || ~80,000 sheets |} == Historical Context == This project sits comfortably within the tradition of [https://en.wikipedia.org/wiki/Blaise_Pascal Blaise Pascal]'s era. Pascal would invent his mechanical calculator (''Pascaline'') in '''1642''', just two years after our nominal date. One wonders whether a Pascaline could accelerate the raycasting computation by perhaps '''0.3%'''. == See Also == * [[Doom ports]] * [[History of computing]] * [[Artisanal computation]] [[Category:Computing history]] [[Category:Doom]]
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