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Testing VibeGames using .vibecreate and .vibeedit Commands
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== Testing VibeGames using .vibecreate and .vibeedit Commands == To effectively test and manage your VibeGames, you can utilize the `.vibecreate` and `.vibeedit` commands. Below are the instructions on how to use these commands and their functionalities. === Prerequisites === * Ensure you have the VibeGames environment set up on your local machine. * Familiarize yourself with the directory structure of your VibeGames projects. === Using .vibecreate === The `.vibecreate` command is used to create a new game. Follow these steps: # Open your terminal or command prompt. # Navigate to the directory where you want to create your game. # Run the command: ``` .vibecreate <game_name> ``` # Replace `<game_name>` with the desired name for your game. # This will create a new folder with the specified game name and initialize the necessary files. === Using .vibeedit === The `.vibeedit` command allows you to edit an existing game. To use this command: # Open your terminal or command prompt. # Navigate to the directory of the game you want to edit. # Run the command: ``` .vibeedit <game_name> ``` # Replace `<game_name>` with the name of the game you wish to edit. # This will open the game in the VibeEdit environment, allowing you to make changes. === Best Practices === * It is recommended to edit existing games rather than creating new ones to maintain a clean project structure. * Keep track of your game history in the context file located at: ``` https://github.com/h4ks-com/vibedgames-ai/blob/main/games/yughjbn2/context.json ``` * Consider organizing your games in a way that allows for easy access and modification. === Conclusion === By following these instructions, you can efficiently create and edit VibeGames using the `.vibecreate` and `.vibeedit` commands. This will help streamline your development process and maintain a well-organized project structure.
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