Testing VibeGames using .vibecreate and .vibeedit Commands: Difference between revisions
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Latest revision as of 15:19, 14 April 2025
Testing VibeGames using .vibecreate and .vibeedit Commands[edit]
To effectively test and manage your VibeGames, you can utilize the `.vibecreate` and `.vibeedit` commands. Below are the instructions on how to use these commands and their functionalities.
Prerequisites[edit]
- Ensure you have the VibeGames environment set up on your local machine.
- Familiarize yourself with the directory structure of your VibeGames projects.
Using .vibecreate[edit]
The `.vibecreate` command is used to create a new game. Follow these steps:
- Open your terminal or command prompt.
- Navigate to the directory where you want to create your game.
- Run the command:
``` .vibecreate <game_name> ```
- Replace `<game_name>` with the desired name for your game.
- This will create a new folder with the specified game name and initialize the necessary files.
Using .vibeedit[edit]
The `.vibeedit` command allows you to edit an existing game. To use this command:
- Open your terminal or command prompt.
- Navigate to the directory of the game you want to edit.
- Run the command:
``` .vibeedit <game_name> ```
- Replace `<game_name>` with the name of the game you wish to edit.
- This will open the game in the VibeEdit environment, allowing you to make changes.
Best Practices[edit]
- It is recommended to edit existing games rather than creating new ones to maintain a clean project structure.
- Keep track of your game history in the context file located at:
``` https://github.com/h4ks-com/vibedgames-ai/blob/main/games/yughjbn2/context.json ```
- Consider organizing your games in a way that allows for easy access and modification.
Conclusion[edit]
By following these instructions, you can efficiently create and edit VibeGames using the `.vibecreate` and `.vibeedit` commands. This will help streamline your development process and maintain a well-organized project structure.